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PS3 - Developers Play Waiting Game With PS3

GDC head Jamil Moledina says game developers are taking a wait and see stance and are holding back on development on the PlayStation 3 console due to the challenges of developibng for it.

Moledina said, ¨It´s a relatively complex platform to develop for, considering it has a very unique multi-core processor with the Cell. A lot of developers are new to figuring out how to work with that structure, as well as the RSX, the graphics processor.

¨A lot of the developers I know are waiting out on the first round and focusing on handhelds; they´re creating DS and PSP titles because that´s actually a much simpler migration from the current-gen,¨ he continued.

¨It´s always a challenge for developers to dedicate resources to next-generation titles like this - consider the cost, resources, and time it takes to make these games.¨

This will soon change, however, as third-party developers get an assist from Sony themselves. ¨A lot of Sony´s effort has been focused on helping first party understand how to develop games for it,¨ he stated. ¨I think you´re going to see that knowledge shared more robustly now that those first-party titles are in the can, as it were, or close to being complete.¨

Despite the fact that some games that were eagerly awaited didn´t make launch such as Lair and MotorStorm he is confident the PS3 will be a sucess.

¨I´ve had a chance to play around with the PlayStation store, that looks pretty cool too. I think it´s going to build up very nicely. So I´m generally optimistic about the platform´s prospects,¨ he concluded.

Moledina is currently working hard to organize the 2007 Game Developers Conference being held March 5-8 in San Francisco.

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