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PS3 - Evolution talks motorstorm In Q&A Session- Part 2

Continued from part 1:

Wip3ou7: Are there any games or movies you feel might have been influencial or inspirational in the creation of MotorStorm?
OldSpot: To Wip3ou7 To be honest the biggest influence on MotorStorm wasn´t a film or a game. We really beleived that no one has really captured really awewsome scenery in a video game. We really like the setting monument valley provided, and we found everything we ever wanted for the game there.

-Zaku-: I recall an interview reporting about a Split Screen feature being absent from the game upon release but if there was enough demand for it, it could be added in at a later time. Is this still in consideration?
Nature_Boy: To -Zaku- At the moment we are focusing on the online multi player side of things. a 12 player online motorstorm game is an experience like no other ;o)

JDplasma11: Going into the next gen, what do you guys as devs feel is important? It´s easier for us gamers to complain and ask for certain things, but I wonder what you guys think should be done going into the new generation.
OldSpot: To JDplasma11 The thing about the next gen is that we´ve really nailed graphics now, and we believe we can make things look awesome. We can now start thinking about the other stuff like physics and AI that used to play second cousin to graphics.

PL@Y$T@T10N 3 1N4M3R: Say im on a muddy track. my wheels are all muddy right. If i decide to jump off a clean ramp, will the mud from my tires stay on the ramp?
bANGERnomics: To PL@Y$T@T10N 3 1N4M3R Not exactly, but we do have some amazing mud technology. The track gets ripped up as you have already seen and the wheels of the vehicles actually bounce around in the tracks (try riding a bike slowly on the mud and switch the camera around to a side view to check the detail). Also our mud spray actually paints onto the vehicle bodies in realtime and when you see how much mud there is flying around, you´ll realize just how much power is required to process that much data in realtime.

tylerc93: What sixaxis features will the game have?
OldSpot: To tylerc93 You can steer you vehicle with the sixaxis... ever had that moment when you´re playing a racing game and find yourself leaning into the corners, even though you´ve just got a controller in your hand? Well if you´re one of those perople, driving MotorStorm with a sixaxis will make lots of sense ;-)

Rodrigo6411: Will there possibly be an update to include Custom Soundtracks? (I love the ones already in the game) I think it would give me a rush of excitement to listen to my favorite music while crashing into other players.
Nature_Boy: To Rodrigo6411 At the moment we have no plans to do this, but if it is a popular suggestion that is certainly possible in the future.

NO FEAR!!: Hi All and welcome. I was wondering how much of the cell does your physics use? Did you need to dedicate one of the SPE´s. How challenging was it to program for?
bANGERnomics: To NO FEAR!! we used all of the SPEs, but we are sure that we can use them even more efficiently in the future - so watch this space for even more cutting edge stuff.

amarican version 2.0: How long was this game in development?
OldSpot: To amarican version 2.0 It took us just over 2 long, hard years to write MotorStorm, and we hope you like it!

Stryfeno1: What would be the best vehicle to use?
OldSpot: To Stryfeno1 The best vehicle depends on the race you´re in, that´s the trick, they´ve all got their own stregnths and weaknesses. The only exception is when you´re on the track called ´The Grizzly´, where you can choose you´re own vehicle. On that I drive a rally car, but you´ve really got to know the route to win on the later stages.

AndreIssa: How much space does the game take up on the Blue Ray Disk? I am assuming it is on a 25 GB disc right?
bANGERnomics: To AndreIssa We use most of it, about 18GB if I remember correctly (and everything on the disk is actualy compressed at a 2:1 ratio too as the CELL is so powerful, that it can decompress the data faster than it can read it.

Kenjix: will the online have voice chat?
Nature_Boy: To Kenjix Yes we do support online voice chat in-game, with both USB and blue tooth headsets

Xenokai: On a Scale of 1 to 10 how much graphical & CPU power do you think Motorstorm uses out of the Playstation 3?
bANGERnomics: To Xenokai As with every game ever made, the developer typically pushes as much as they can through the system and believe that they have delivered the best that can be done. However, every time you start the next game, you typically double some of the elements by changing the implementation. WRC on PS2 proved this. We kept thinking we hit the PS2 limits, then we smashed them with the next version.
RushyUK: To Xenokai We think we´ve done a pretty good job for a launch title to get a lot out of the PS3, but past experience tells us that it won´t be until be much later into the lifespan of the console until we get everything out of it. Just look at the differences and the progression over time with our WRC franchise on the PS2. I´m sure you´ll see a lot more out of the PS3 in the future.

MC.POP: As a Racing game, in what ways did you make this game different than many other racing games?
OldSpot: To MC.POP Evolution have got a pedigree in racing games, and we like to think we know what´s good and what´s bad about them. We really felt that ´sim´ racerrs were cool, but they we´re all lacking that certain buzz. We tried with MotorStorm to make something that was fun, the analogy we used in development was not to make a sim, but make a Hollywood script of a sim.....

meep: Any chance of a new demo on PSN before March 6th?
Nature_Boy: To meep There is a new demo which will be on the store. It will essentially be the same as the previous Rain God Mesa track but it´s more optimised so you should find it a little more faster. Can you handle the extra speed??

Flumshid: Have any graphical enhancements been made since the downloadable demo? IE....undercarriage textures, or 3-D plants?
OldSpot: To Flumshid We´ve made lots and lots of tweaks to the game while we have been developing the online infrastructure.

Ballagh: Will there be a Downloadable patch for us gamers that purchased the import version so we can play on the US online servers?
Nature_Boy: To Ballagh As of yet there is no confirmation that the Japanese version of the game will be patched to include online play

Krigon: How many variation of Taunts does the game have?
OldSpot: To Krigon Wow, without the stats in front of me, I couldn´t tell you, but there ar plenty, plus variations for different vehicles, and variations betwen male an female riders.Congratulations, you´ve stumped me!

doozman: What is the max number of vehicles that can race at one time in the offline portion of the game?
RushyUK: To doozman Including the player vehicle you will have up to 16 vehicles on the track at any one time.

HyperBear: I was wondering, how hard or easy is it to work with the Cell Processor in the PS3? and could you make this game using other technologies like Xbox 360 and WIi, or was it always PS3 and PS3 only right from the beginning?
bANGERnomics: To HyperBear Evolution Studios makes games exclusively for PS3. We cant really comment on the other platforms, but we can say please judge us by our results. We made MotorStorm from scratch in 2 years with a modest (but exceptionally tallented) dev team. Making great games is always hard, but it´s not usually the platform that causes this, its the drive to make it just that bit better that challenges the team - but we bring that on ourselves.

dabears1020: Do you guys have a favorite track from the final game? If so, which one?
OldSpot: To dabears1020 I love al lthe tracks, they´re a labour of love, and our environment builders did a heroic job on really bringing them to life, making them feel part of Monument Valley, and making each one play very differently.

FabianN: Can the European players play against the US players?
Nature_Boy: To FabianN At launch US players will only be able to play against other US players. We made a very careful decision on this based on the latencey the user may experience when playing over such distances. We had to ensure this was at a minimum to ensure the chaotic nature of MotorStorm was retained during online play.

Pyrros: How many courses is MotorStorm coming with?
Nature_Boy: To Pyrros MotorStorm features 8 tracks. Each of these tracks vary in size but are far bigger than your average racing game with multiple routes. These routes that can also only be accessed by certain vehicles. This gives each track a unique flavour every time you play it with a different vehicle.

GoHerd35: Coyote Rage was featured on the Japanese MotorStorm site as a playable track, but is not listed on the North American page. Will Coyote Rage make an experience in the North American version?
OldSpot: To GoHerd35 Coyote Rage IS in All versions of MotorStorm. Must have been a misprint :-)

Kingler5: I know we will see night races, will the cars feature working headlamps?
OldSpot: To Kingler5 Night races was a design choice. We don´t have headlights, but you can see the action under the moonlight...it just makes it all the more tricky ;-)

US_ARMY3: As you say that you aim to model the real world. Was making the mud in the track a major feature u wanted to include to reach this. and if so, was it difficult?
OldSpot: To US_ARMY3 To be honest, getting mud right was really, really hard, but we really felt that getting dirt to work well in a game was something we could really make work with the Ps3´s power. Previous generations of hardware just weren´t up to the job.

ZeroMiss: How mamy playable vehicles are there in the game?
RushyUK: To ZeroMiss We have a total of 7 distinct vehicle classes in the game (ATV, Bike, Buggy, Racing Truck, Rally Car, Mud Plugger & Big Rig). Each class has 5 different styles to select from with a number of unique skins.

Continued in part 3

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