PS3 - Evolution talks motorstorm In Q&A Session- Part 3
Continued from part 2
JonathanDS: For the last couple of months, the MotorStorm demo has been my ¨Look what the PS3 can do¨ game. That brings up my questions.... will the final version look as good as the movies at the end of the demo, and what percentage of the PS3s abilities were you able to clock the game at (rumors that some games only use 20% of it´s capabilities)?
bANGERnomics: To JonathanDS I´m glad you like the demo. In terms of stating if the game rivals the movie - I guess that´s for you guys to decide. We´re certainly happy with what we created, not just visually, but the entire experience that we managed to deliver.
SocomMaster11: What new innovations in this game set it apart
Nature_Boy: To SocomMaster11 First of all no other game has ever thrown 7 very different classes of vehicle into one race before. The very chaotic nature of MotorStorm sets it apart from other racers with the added factor of the very clever AI which always makes the player feel they are racing with other human competitors and not AI! We think Motorstorm is actually a genre within the racing genre. Brutal, off Road survival racing...experience it and you won´t want to go back to any other kind of racing ;o)
ROYA: Does Motorstorm support full HD uncompressed audio like Resistance?
bANGERnomics: To ROYA we have 7.1 audio via HDMI as well as Dolby Digital support. We also have a technology we refer to as ´Live-Fi´ that presents all of the music tracks in the front end of the game as live versions. These have been cleared with the origional artist and you can´t get them in this format form anywhere else.
-Dims-: Will the game use the xmb friends list and messeging system or will it use its own system like the current online games
RushyUK: To -Dims- The initial release won´t utilise the XMB friends list but watch this space as we´ll be looking to improve the online game wherever we can in the future.
Flumshid: Upon beating the single player game, will there be any in-game unlockable content such as movies, scetches, extra vehicles...etc?
Nature_Boy: To Flumshid As you progress through the game you will unlock new vehicles within each class plus new races on the tickets. There are multiple HD videos available in the main menu which show MotorStorm through the course of development plus concept artwork, etc.
Bleyd: Which programming model(s) did you first start out trying to achieve with Motorstorm? Did it end evolving into something else by the time you were done with the major changes in code?
bANGERnomics: To Bleyd We focussed our coding effort at massively parrallel approach. This allowed us to make the best use of the CELL processor and the SPUs. As
Evolution Studios are an exclusive developer for Sony, and MotorStorm was built entirely for PS3 only, it allowed us to focus our efforts on making the most of PS3 without the consideration of other platforms.
davez82: Are the shadows in the final version less flickery than in the demo?
RushyUK: To davez82 Since the demo was released on the Playstation Network we have made many improvements to various aspects of the game, shadows being one of them. Shadows will now appear smoother and with less flicker than was exhibited in the demo.
SCEI: Great job on the game so far. I was wondering what amount of women are working at Evolution studios if any? If so, what positions were they helping with? Programming, Art, etc..?
RushyUK: To SCEI We have a number of women working at Evolution who have worked on MotorStorm. The majority of which have art based backgrounds either working in creative/concept or as a world builder. One of the 6 strong design team on MotorStorm was also female.
Azn Kid With a PSP: So how does the online feature work? Is it just a matchmaking kind of feature, or do you just find a room and simply play? And also, is there a ranking system?
RushyUK: To Azn Kid With a PSP MotorStorm online uses a lobby based system where the players look through all the games currently online and choose the one that best suites them. We do have a ranking system, but unlike previous ranking systems you may have seen we base ours on the players current form rather than their total experience. This means that it isn´t just a case of putting in the hours to top the rankings, you´ll need to race well consistently.
Lt.ThunderBird: Hey Dev´s, thanks for being here . My question, how does MotorStorm set itself apart from it´s genre?
OldSpot: To Lt.ThunderBird where does MotorStorm fit in it´s Genre? Tricky one. We love racing games here at Evo, and we were itching to do something different with them. in one sense MotorStorm is a Sim, everything under the hood is acting as it should in the real world, but sims can be a bit inpenetrable. We wanted MotorStorm to be as real as we can make it, but when push comes to shove, MotorStorm wants to entertain you...
Kyrwolf: Sorry I´m late to this dance. Why make the crashes so spectacular as to almost eclipse the quality of racing itself?
RushyUK: To Kyrwolf We wanted to celebrate crashes in all their glory and make them as satisfying as we possibly could do so. At times you´ll wince, other times you´ll laugh but most importantly we just wanted to get an emotional reaction out of the player to the brutal onscreen antics.
_NYMO_: The Game Is Set In The ´MotorStorm Festival´. Was There An Actual Festival That Inspired This Title?
OldSpot: To _NYMO_ Not one festival inspired the MotorStorm Festival;, but we´ve all been to enough to know what makes them awesome places to be. Thye MotorStorm festival was intended to be the best gig you´ve ever been to combined with the most spectacular racing you´ve ever seen.
RexKwonDo: Are there weather effects in the game such rain or dust storms? If not is there a possibility of that being added in the near future?
Nature_Boy: To RexKwonDo There are no weather effects in MotorStorm as such, but it does constantly rain mud, especially in 1st person cam when you´re behind a Big Rig on the Mudpool ;o) And the amount of dust kickup you see on other tracks means there may as well be a ´duststorm´ happening! We do have many different times of day for each of the tracks....
bANGERnomics: To RexKwonDo we based the game in Monument Valley and focussed on good weather mainly - people always say that European developers tend to make games that are dark and gloomy due to the weather we get here (its currently snowing by the way). So we really wanted to keep it bright. We included a few oppressive and darker tracks too though, just to break it up.
Flare: How did you go about programming the physics aspect of Motorstorm? Did you do any hands-on research actually racing or as a spectator to a dirt track race?
RushyUK: To Flare We had a dedicated Physics programmer who´s sole job was to develop a versatile yet complex handling model which would allow us to create a wide range of vehicles. Myself and the programmer spent months so that they handled as we wanted, and more imporantly that they where balanced against each other. In terms of real life experience, we might not have been able to drive all of the real life counterparts, but we do enjoy racing our Mitsubishi Evo around the track when we get a chance.
Vinc333: What are you guys the most proud of between everything you achieved in the making of the game?
OldSpot: To Vinc333 Personally I´m proudest of the fact that people who play it, love it :-)
Continued in part 4
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